It’s a new year.
It’s been a tumultuous one for the industry, with major titles like Polygon, Gamasutra, and Destructoid all leaving in 2018.
It also saw a big drop in subscriptions to the site.
Now that the year is over, Polygon is giving its readers a full look at what to expect in the year ahead.
We’ll be updating the post throughout the week with more news from Polygon and its new editor-in-chief.
For now, let’s dive in.
The new year marks the start of a new generation.
Polygon has seen a big change in 2017, from a place that was a bastion of quality content and critical analysis, to one that’s all about clicks, traffic, and the bottom line.
So let’s get right to it.
Polygons biggest hit in 2017 was a new version of the site’s logo, which featured a stylized dinosaur on the front.
But the company has since moved on from that logo and will be unveiling new logos in 2018, including a new logo featuring a horse and a dinosaur.
A year later, Polygon is once again the king of the internet.
With more than 1.5 million subscribers, Polygamers best-selling book, and a growing audience, Polyglot is no longer a bastard of quality gaming journalism.
And while Polygon’s online audience has grown significantly in the past year, the company is still making a ton of money from advertising.
Polygamestudios most successful games in 2017 are now published by major publishers like Warner Bros., Ubisoft, Activision, Bethesda, EA, and others.
But Polygon still has a huge amount of growth left to offer.
For instance, the site launched a new game called Game of the Year 2018, which is a hybrid of its award-winning Polygon award-winner and one of the most popular games of 2017.
A new website, Polygram, has also been released to bring a fresh perspective to the Polygon audience.
And Polygon CEO Brian Crecente has said that he wants to make 2018 “the year of gaming journalism.”
What do you think?